﻿using System.Collections.Generic;

namespace TierraReborn
{
    public class Slicer
    {
        //private Queue<Cpu> _queue = new Queue<Cpu>();
        // or,prob better
        private List<Creature> _circularQueue = new List<Creature>();

        // Usefull?
        private const double SlicerPower = 1;

        public void AddChild(Creature parent)
        {
            // add child just in front of the parent
        }
    }
}
